Animal Crossing: Pocket Camp vs Highrisers
Animal Crossing: Pocket Camp
Animal Crossing: Pocket Camp brings an epic camp management gameplay where you get to design your own camp in any way you like. The game brings four different kinds of themes that you can choose for your campsite. These include sporty, cute, natural and cool. You get to complete different animals’ tasks and earn resources that can be utilized to craft a huge variety of furniture and amenities for your campsite. Animal Crossing: Pocket Camp offers a huge variety of customization options including elegant looking natural setting to a fun loving campsite full of concert stages and roller coaster rides. You also get to host other animals at your campsites and make new friends along the way.Animal Crossing: Pocket Camp is a brilliant campsite management game with a unique crafting experience combined with a social aspect to the game, which makes it the perfect pick for your smartphone.
Highrisers
Highrisers is an “escape from the tower”-style survival-slash-resource management game that’s fairly similar to the first Skyhill game, except that instead of traveling to the lobby, your end goal here is to scavenge the resources you need from the lower floors to fix the helicopter on the rooftop so your team of 4 survivors (if none of them died, that is) can escape the tower. It’s basically a quarter of the plot of Zack Synder’s most recent and relatively controversial zombie flick, Army of the Dead, really… and like the film, the game is fun but it has its own caveats.And of course, there are the zombies… ahem… I mean, mutants that will attack your team and any fortifications you’ve put up if they spot you… so there’s that.
For what it’s worth, I really liked resource management-based survival games like Highrisers and I have had a pretty good experience with the game myself, minus all the issues I’ve pointed out. The game definitely has some good stuff going for it, but the dev team really needs to work on the game more to revamp some of the gameplay designs and also to fix the game-breaking bugs reported by their players. Only then I would be comfortable recommending the game. For now though, it’s probably wise to keep it in your wishlist.