Glyph vs Infinity Blade II
Glyph
Glyph is a marble-based platformer designed to specifically delight speedrunners. The game puts you into the little legs of a scarab as it rolls across various increasingly challenging obstacle courses, collecting keys, coins, and artifacts along the way. As you unlock new sections of the ancient temple and complete more levels, you’ll eventually reveal the story behind the desert world you find yourself in, and why the sand is like lava (will kill you when touched) here.Glyph is one of those indie games that will definitely surprise you. The controls feel smooth and responsive, a crucial factor in platformers that sometimes require precision jumping, and the level designs are flat-out fantastic. Personally, I’ve had some absolute joy, and frustration, playing this game so far, and similar to Distance, I’m sure that the sense of accomplishment at the very end, once I’ve managed to complete every level, will be truly unbeatable.
Infinity Blade II
Infinity Blade II continues the storyline from the previous game by letting you reprise your role as the hero-savior, Siris. Being curiosity-driven, you’ll need to travel across the realm of the Deathless Saydhi to find clues as to unlock the mystery behind the Infinity Blade you now wield. Of course, being Infinity Blade, there will always be tyrants and Titans for you to slay via the game’s excellent action-based combat (now in three new styles) as well as a plethora of weapons to slay them with.The game has also improved on the game’s hallmark character customization, providing you with the option to now forge even more powerful items and infuse them with elemental powers and capabilities. Interestingly, the game has an optional ClashMob app where players can recruit friends to their respective mobs and participate in fun and massively social global challenges to reap amazing rewards.
Infinity Blade II definitely builds on the success of its predecessor and it has managed to do so successfully. A worthy sequel to add to your game library, I’d say!