Gone Home vs Inside
Gone Home
Gone Home is a story-rich, point-and-click adventure game where you find your childhood home devoid of life after returning from a year abroad. The mystery of it all sets you off on an investigate mode as you examine clues and uncover what had happened to your family using what they have left behind. The storyline you'll gradually reveal is both heartwarming and incredibly relatable as it touches on a family's struggle with uncertainty, heartache and change.Being a point-and-click adventure, this game doesn't have any puzzles to challenge you or intruders who will attack you on sight. There isn't anything supernatural about the whole event so there's no need to fear looking behind your back or into a mirror. All you need to do is to find and collect clues, and eventually piece together the story of what had happened to your family while you were away.
This is definitely the sort of game that a fan of story-rich games would love. The entire game's premise is centered around its storyline and hence, it's as good as it gets.
Inside
Inside is 2.5D-like, atmospheric puzzle/platformer where you play as a young boy trapped within a dark project that pushes the human body within the limitations of physics. Being a puzzle game, Inside has some of the most intriguing ones. The goals are often vaguely known rather than being concretely defined by the game, and of course, every aspect of the puzzle is built to push your use and understanding of the game mechanics and your character's (limited) abilities as a boy. Interestingly, there are a lot of water levels for a platformer game, but these levels somehow managed to feel relevant to the overall storyline and spices up the gameplay.Although many have openly criticize the ending of the game, the overall feeling that is evoked by it seems perfect for a game as dark and as unsetlling as this one. If you're ready for a puzzle-platform game that will challenge your brain while at the same time bring out strong emotions, this is the game to play.