Pillars of Eternity vs The Falconeer
Pillars of Eternity
Pillars of Eternity is a fun adventure/dungeon crawler-like game that sets you on a journey across a rich fantasy realm with your group of companions as you search for monster-filled dungeons to raid and get treasures from. Experience a gameplay that's similar to many of the classic RPGs you've known and loved. You'll even get to play as one of eleven classes ranging from the Cipher to the Rogue; and as one of six races including unique ones like Aumaua, Godlike and Orlan.The best part in this game is definitely the part where every action you make will have consequences and every faction you ally yourself to will affect the path of your overall narrative. This offers up plenty of possibilities for players to enjoy the game again and again.
Despite being an indie game, Pillars of Eternity has enjoyed success after success since its successful funding at Kickstarter and honestly, we think it deserves all the good things that are going its way. The game is simply a brilliant masterpiece that pays homage to classic RPGs and well, the dev team is amazing as well.
The Falconeer
The Falconeer is a third-person adventure game focusing on aerial combat on the back of a warbird. Best played with a controller, the game features a massive, steampunk-themed open ocean-covered world to explore, thrilling dogfights to dive into, and quests to complete.The Falconeer features a massive open world that the player can explore to his/her heart’s content! There are many different islets featuring various points-of-interest like fortified locations, seachantress, and weaponshop that players can land on, but the most important one is probably the settlements. Here, players can take quests; buy stuff like weapons, serums to enhance your warbird, permits, etc from vendors; complete bounties, and even buy a new warbird once the pre-requisites (such as completing a time trial race within just 30 seconds) are fulfilled.
Now, in terms of combat, I’m a bit on the fence about The Falconeer. Personally, I find the controls in The Falconeer to feel rather awkward. Aiming is also very hard in this game, not because you have to aim ahead like what you’ll typically do in a tank-based game like World of Tanks but rather, aim at a fast-moving target. The crosshair will jump all over the place (if not disappear outright) during a dogfight. At one point, the crosshair disappeared entirely, turning my warbird into a sitting duck. Flying isn’t as stable as I’d like as well. Maybe this is done in the name of realism, but I’ve noticed that sometimes my warbird will dip and fly lower for no reason.
The Falconeer has some incredible, unique world-building complete with beautiful graphics and atmosphere. The only unfortunate thing about the game is probably the controls. It’s very hard to properly navigate your warbird, let alone engage in intense aerial combat when it feels like I’m trying to aim at fast-moving targets while being completely drunk. So, I’d say the game might be suitable for a more hardcore, high-skilled player base but not the average gamer.