Griefhelm vs Patron
Griefhelm
Griefhelm is a realistic 2D medieval sword-fighting game with a Slay the Spire-like progression and a pretty brutal difficulty level in the sense that if you let your opponent get in a couple of hits, you’re dead. Offering several game modes and perks, the game focuses a lot on timing your actions to best your opponent on the battlefield.Since timing is crucial in this game, you’d best be vigilant of the several combat cues your enemies may make a split second before the animation starts. If you do it precisely right, then you might just survive the attacks and even find a few openings of your own to strike. This game is definitely not the mindless hack-and-slash that many other games seem to offer. Every action you take in this game is deliberate and this makes every successful kill so much more satisfying.
Now, all of these fights are scattered across nodes in a progression map that’s somewhat similar to Slay the Spire. What this means is that you’ve got a choice as to which path you want to take and, in this game, you’ll usually have at least 2. Different paths offer different levels and types of challenges, and hence, different rewards so it’s important for you to decide which reward is most worthwhile for you.
To sum up, Griefhelm is truly in a class of its own. I’ve seen many players compare the game disfavorably against Nidhogg and that may be true, but for someone who has only played For Honor before, Griefhelm really brings swordplay to a different dimension… literally (Hint: 2D as opposed to 3D)!
Patron
Patron is a medieval-themed city-builder that is quite similar to Banished. In this game, you play as a pioneer sent by your King to colonize a new region. With a group of peasants to help, it is up to you to build a town from the ground up and develop it into one of the most prosperous colonies of the empire!The game is all about optimizing production chains and subsequently, pursuing advancements. So, at the beginning, it’s important to produce enough raw materials so you can have enough materials to “fuel” your other production facilities in order to craft more profitable items. As your town expands, you’ll need to make sure your production scales up accordingly, be it by upgrading existing structures or building new ones. This is where the challenge really comes in.
Of course, besides upgrades and expansions, you’ll want to invest in research so you could unlock better and, hence, more productive buildings, as well as new production facilities which will then allow you to produce items that are usually more luxurious and lucrative to trade. From time to time, you will receive various edicts from the King or news of certain events. You’ll then be expected to choose between the two decisions provided.
All in all, Patron is definitely a much better version of Banished in every way, and this saying something since I’ve enjoyed playing Banished. This game’s a solid medieval city-builder with a nice level of difficulty which matches what a midcore gamer like me can handle. The game is definitely worth the cost!