Rune Factory: Tides of Destiny vs The Falconeer
Rune Factory: Tides of Destiny
Rune Factory: Tides of Destiny , also known as Rune Factory: Oceans, is another somewhat old spin-off from the main Rune Factory game franchise. In this game, you play as the character who happen to have the souls of two lifelong friends, Aden and Sonja, trapped in it. Not to mention, Aden and Sonja were somehow teleported to an unfamiliar island filled with unfamiliar faces. What had happened? Well, to solve this mystery, you'll need to accumulate favor and respect from the locals by helping them with their requests and hopefully, they willm be able to point you in the right direction.Similar to the previous Rune Factory games, Rune Factory: Tides of Destiny also has a fun simulation aspect where you can not only farm and fish but also cook, craft items and compete in festivals. Monsters that you befriended in the wild can work and fight for you as well. Since the island is, obviously, surrounded by an ocean, you can tap into the rich resources in the sea too.
Rune Factory: Tides of Destiny has a pretty interesting twist to the usual storyline used in this game franchise, and of course, the gameplay is as brilliant as ever. If you love Rune Factory, you'll enjoy playing this one.
The Falconeer
The Falconeer is a third-person adventure game focusing on aerial combat on the back of a warbird. Best played with a controller, the game features a massive, steampunk-themed open ocean-covered world to explore, thrilling dogfights to dive into, and quests to complete.The Falconeer features a massive open world that the player can explore to his/her heart’s content! There are many different islets featuring various points-of-interest like fortified locations, seachantress, and weaponshop that players can land on, but the most important one is probably the settlements. Here, players can take quests; buy stuff like weapons, serums to enhance your warbird, permits, etc from vendors; complete bounties, and even buy a new warbird once the pre-requisites (such as completing a time trial race within just 30 seconds) are fulfilled.
Now, in terms of combat, I’m a bit on the fence about The Falconeer. Personally, I find the controls in The Falconeer to feel rather awkward. Aiming is also very hard in this game, not because you have to aim ahead like what you’ll typically do in a tank-based game like World of Tanks but rather, aim at a fast-moving target. The crosshair will jump all over the place (if not disappear outright) during a dogfight. At one point, the crosshair disappeared entirely, turning my warbird into a sitting duck. Flying isn’t as stable as I’d like as well. Maybe this is done in the name of realism, but I’ve noticed that sometimes my warbird will dip and fly lower for no reason.
The Falconeer has some incredible, unique world-building complete with beautiful graphics and atmosphere. The only unfortunate thing about the game is probably the controls. It’s very hard to properly navigate your warbird, let alone engage in intense aerial combat when it feels like I’m trying to aim at fast-moving targets while being completely drunk. So, I’d say the game might be suitable for a more hardcore, high-skilled player base but not the average gamer.