Cooking Craze vs Shop Titans
Cooking Craze
Cooking Craze is a very addictive and yet surprisingly easy-to-play time management game developed and published by Big Fish Games. Featuring a linear progression path resembling what you'd see in a standard match-3 games, Cooking Craze is so different from all the other similar cafe or restaurant-themed time management games mainly through its unique gameplay - it's very simple and well-suited for the mobile market. As opposed of having to drag and drop stuff on a small mobile screen, the game is designed so that you can simply tap once to prepare the foodstuff, another 1 or 2 times to add "toppings", and once more to serve the food to your customers. Coins that are left behind are then automatically collected.Not to mention, Cooking Craze also has a 3-tier per level system whereby each new tier represents a higher difficulty level. You are not forced to replay a level just to complete all 3 tiers, unless there's a golden comment card, which is needed to unlock new restaurants, attached to the second or third tier rather than the first, but you'll end up having more coins to spend on food and tool upgrades if you do.
Cooking Craze is indeed a very intriguing time management game (since it's likely the first of its kind) that's just perfect for casual gamers to put in a couple of minutes of play in between the gaps in their schedules and daily routines.
Shop Titans
Shop Titans is a shop simulation game with some RPG elements that you can play on your android device. Similar to Shop Heroes in many ways, the game will have you craft a variety of weapons, armor, and accessories for the adventurers of the fictional world, including the heroes you’ll hire, to use as they head out into various locations to battle enemies for rarer crafting materials. The game is surprisingly social as well, as it features a guild system where players can work together to develop their own city.Despite looking like a clone of the popular Facebook game, Shop Heroes, Shop Titans is actually quite different - partly in good ways and partly in bad. The great parts include the addition of research scrolls, which gets players to keep leveling up lower-level blueprints just so they can unlock higher-level ones; the lack of a PvP feature, and the importance of your shop’s item displays.
On the other hand, the bad parts include the subscription system, the obvious restriction on Ascension Shards, and the game’s very grindy gameplay right after you hit level 20 since most crafting will require a lot of materials you can only get from adventuring (no one is selling the stuff in the market) by then.